Locks, Stocks and 2 Smoking Wands

A Bard's Tale
Introducing the Eladrin Bard Por D' Nomel, in his search for the lost Unicorn

Escorted from Eldrannon to the Druid Island in Helmon, the young Eladrin bard Por D’ Nomel was on a mission. His elven guide left him at the shore of the river across from the island, which was always shrouded in a dense fog, where he was informed that the druids would come for him when they were ready.

After an extended time of sitting and waiting, he began to hear the sound of rushing water, as stones rose up out of the river, forming a makeshift bridge out into the fog. Crossing to the other side, Por met the High Druid, who had already been informed of his task – to find out what happened to the Unicorn who had been missing for over a thousand years – not seen since the time of the Joining. The High Druid told the young Eladrin that he had no personal knowledge, but had arranged for a group of protectors to lead him into the Witchwood, where there was a Font of Wisdom, that might give him the answer he seeks.

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The Fugitive
Introducing the rogue who will be called Roland Shadowhawk, a young half-breed in the wrong heist at the wrong time

The young child Grayson Drake and his brother had a big break finally. His brother had found out about the disappearance of one of the city elders, Master Foyier. Since he was gone, that left a large house ripe for the plunder – just a thing for a couple of thieves to do as a rite of passage for the Thieves Guild. So they gathered together a band of thieves, each with his own reason for joining the heist – a big mistake.

Nearly a week was spent in the planning of the heist. They tracked down the apprentice of the trap-maker who helped design the mansion, spoke in depth with former staff of Master Foyier, plotted out patrol patterns and bribed a few city officials, and even had a key made to get them in the place. From clues they had found, they knew they were looking for a model, a carving, a staff, a belt, pyramids, and a crank – even if they had no idea what any of it meant.

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Free my People
Introducing Bryn and Vondal, dwarven members of clan Avengart which has been enslaved by giants for over 1000 years.

The Dwarves were the hardest hit of all the races in the joining. The physical changes to the world shifted entire pockets of the underground realms of the dwarves, isolating some, entombing others. The result is a tale of sorrow. The once proud city of Ironhold, home of the Prime Order of Clan Avenigart, protectors of Rik Grun’Ron the Dwarven Forge of Power, have lost both their purpose and their freedom. For the location of the Forge is now lost to history, hidden during the kin-wars during the time of the Dark. And as fate would have it, the realm of the dwarves merged with the realm of the Giant Kings, resulting in the enslavement of the dwarven people. For 1,000 years the dwarves have served their evil overlords, mining and farming, furiously trying to hold onto their traditions. A proud race, the dwarves struggle endlessly to find a way to bring freedom to their people.

Toiling endlessly in fields and mines, whenever the dwarves break through walls and discover a lost portion of their homeland, they fake an accident and send in a team of explorers to seek out artifacts or historic items that might give them an edge. And so it was that Bryn and Vondal came to a long lost tomb, along with several other dwarven brethren, to explore a tomb that had been uncovered by mining. After having invoked a Augury to ensure the young dwarves would not suffer any overwhelming task, the door was unsealed and the explorers made their way inside.

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Quest for Glory
Introducing Lord Azrael IV sig Mnemnoc, Tiefling Warlock

Lord Azrael IV sig Mnemenoc, youngest heir of house Mnemnoc, has come of age. In the Tiefling tradition, it is time for him to go out into the world and gain influence for himself and his house. To assist him, his sister Kallista has arranged for passage to the city of Dennon, where she wishes him to investigate the dealings of House Taladeran – an upcoming house not yet among the Tiefling Emirates.

Setting out with a Tiefling envoy (As well as a half-orc female ranger), Azrael made his way to the coastal city Port Avyrn, where he boarded the Freewind – a trade ship captained by the Air Genasi, Captain Angeal. A friend of his sister, the Genasi and his Dragonborn first-mate Gilthen took the young Tiefling and his entourage aboard, along with a second noble family heading for the same place – Lady Ivaleese sig Valis and her band. After trading distant pleasantries, with mention of “The Games” which apparently was her destination in Dennon, the ship set sail.

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Swamp Muck
Introducing Zzditri, the Dragonborn Paladin to Bahamut

ZZ’Ditri, a young Dragonborn Paladin to Bahamut, was raised in an orphanage in the city of Fallsreach in the kingdom of Helmon. When he was considered a young adult, he and his group of friends decided to leave the orphanage and make their way in the world. His friend Arihan, a fellow Dragonborn and also cleric to Bahamut, had been offered a position at a temple being formed in the city of Dennon. So Zz’Ditrri, Arihan and their friends Lucan, Nebin, Redgar, and Soveliss set out by river barge to Dennon.

Though the first leg of the journey was uneventful, the barge picked up a shadow as they entered the lake. A ship of Orc Raiders had spotted the barge and began to pursue them in earnest. Realizing that they would never reach Dennon, the captain took a risky move and sailed the barge into Keg’s Marsh, as the Barge had a much lower draft than the ship that followed them. And though they did lose the Orc Raiders, the ship ran aground anyway, Stranding them in the marsh.

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