Locks, Stocks and 2 Smoking Wands

Here, thar be Pirates! Yar!
While fighting undead in an ancient battlefield, the group finds a new ally - a Space Pirate?!?
  • After completing the Darkness puzzle, the Gathering of Avenigart was teleported to a storm-wracked ancient battlefield. Large stone boulders spotted the lightning illuminated landscape around them, with a shattered wooden temple the only structure apparent.
  • Visible in the temple was a large stone cairn, with what appeared to be a massive sword coming out of the center of the pile.
  • Before being able to investigate anything, lightning struck the ground nearby the heroes, and as an apparent after-affect undead warriors began to rise from the mud and water to attack.
  • Near the end of a seemingly endless wave of undead, lightning struck the giant sword-like rod in the cairn, causing a massive explosion of stone rocks – raining debris down on the battlefield.
  • After all the undead in the area was defeated, the Gathering investigated the remains of the cairn, discovering a elaboratly carved and glowing monolith.
  • A small sprite-like spirit appeared before them, introducing himself as Kiayotai, attache to the pirate Black Katt who was suspended within the lifepod behind him. After parleying with the group, he determined that their Tech Level was 8 (To the confusion of Por D’nomel who wondered why anyone would number Teak) and that the Great Storm has apparently ended – making it safe to wake up his captain.
  • And so Syaras Isis Rackham, aka Captain Black Katt – Space Pirate, was awoken 1406 years after her vessel was sucked into a “Wormhole” and destroyed. Apparently 3 other pods similar to hers may be somewhere on the world awaiting their captain.
  • Before any real introductions could be made, rotting drums began to beat out a war march. Spectral warriors began to battle each other all around the companions, as phantom stones fell from the sky. As the Gathering watched in awe the events unfold around them, one of the Legendary Creatures known as the Wages of War appeared and the battle of their life began. Just as it seemed the group had defeated the spectral warrior, it exploded into a font of anguished souls and began to flit about the battlefield causing great damage.
  • In the end, the group emerged victorious and after retrieving the silver statue of Darkness, teleported back to the Games. To ensure that the Black Katt returned with them, Lord Azrael gave her one of the groups Attunement Crystals to denote her as one of their own.
Who's afraid of the Big Bad Doll?
Completing the Trial of Earth, the group rests for the night and then begins the trial of Darkness


  • Battled Stone Divers that kept popping in and out of columns to attack the party, until Lord Azrael had everyone group together to prevent ambushes.
  • The Gathering found a silver statue with an Earth symbol, which triggered a gate back to the starting chamber.
  • Once they returned they had to wait until all groups completed their challenges.
  • The Dark Legacy were defeated on day 1. The Gathering of Avenigart called dibs on the Dark Challenge for the next day.
  • Vondal displayed the extend of his earth powers before the combined crowd, amazing everyone.
  • The Gathering was brought with the other groups that had completed the challenge to place their trophies. They saw two statues that resembled the immortal pair, with one labeled Chuck Norris and the other Princess Leia.
  • The group split up to relax during the evening, but turned in early to be at their best for day 2.
  • The next morning, the group completed the Darkness Puzzle in record time, thanks to a fortunate placement of people.
Let the Games Begin
In which the Gathering of Avenigart take their place in the Games of Ketar and take on the Trial of Earth

Session notes:

  • Dyelda’s Destroyers defeated Mug Bear and his circus cronies but lost two members in the process, disqualifying them from the Games.
  • The group, with Dyelda’s Destroyers in tow, make it unmolested to Ketar and register for the games. They are given a Pavilion to stay in for the week.
  • A little exploring of the fairground and the city reveals a gay dwarven weaponsmith, a store selling branded group tabards, rooftop dining, and a tower of magic.
  • This years games features 6 challenges: Air, Earth, Fire, Water, Light and Dark. The Gathering of Avenigart chose Earth.
  • The first test of earth was crossing a bridge
  • The second test of earth was a Bullete
  • The group then did an extended rest by a crevice in a cliff
Mug Bear?
In which the Gathering joins the Adventurer's Guild and heads for Ketar
The Kobold Lair
In which the Gathering defeats a host of Kobold and their Goblin leader Irontooth
  • Long battle where the Goblin almost killed Zz’Dittri and Mysha.
  • Group looted the chamber of all weapons, armor and a few gems from a black dragon skull.
  • Entrance corridor had a strange blue glow in it – Azrael, Mysha, and Por D’nomel had the same glow on the runes on their hands.
  • Por D’nomel found a natural crystal orb lodged in the bottom of the pool.
  • After entering the glow, they found themselves back in the mansion in a large chamber with magical pillars in each corridor.
  • The group visited the armorer, a weapon store, Gob’s Gemcutter, and Llemantic Oddities to evaluate and or sell all their loot.
  • At Gob’s they found out that the crystal orb was naturally formed but not on this world.
  • At Llemantic Oddities, they discovered that the Ogre behind the desk is a magical organization formed by a godlike wizard for the purpose of creating sort of a toll-bridge function in dungeons. Since this world has the Ogre, Allinde revealed that the wizard had actually modified the entire dimension, and taught the party how to summon their own personal 10 foot pole.
Which door, 1 2 3 or 4?
In which our heroes outfit themselves and venture into the darker side of the boarding house

Recap for further expansion:

  • Will picked up clothes for himself and Roland.
  • Azrael Checked on Charter, then picked up group symbol to be vote on.
  • Por traded ritual for magical dwarven shield
  • Azrael stopped by Adventuring outfitters to get suggestions for equipment for game
  • The Gathering ate lunch with barrister and voted to accept charter
  • Group pooled money at outfitters and bought general survival gear
  • Group then purchased harness for wolf, Roland and Azrael.
  • Zz’Ditri visited friends at temple and tower – picked up keg of holy water.
  • Azrael went shopping for Adventuring clothes, so not to mess up his good clothing
  • Por visited The Adventurer’s Guild, met Minotaur guildmaster and was refused entry to the hall of records for not being a member yet.
  • Roland visited the upper class section of town, followed by wolf to ply his trade. The wolf bit his arm to stop him from stealing, resulting in more Roland bashing by party.
  • Group finally entered the dangerous wing of Mae’s, where they encountered a room with a Ogre behind a desk, asking them to make a choice of 1 of 4 magical portals. They eventually chose door #2, for the price of 21 gold.
The seedier side of town
Mysha joins the group and Roland tries to join the Thieves Guild
A family affair
In which the Eladrin Queen of the Fae and her baby son are kidnapped in a foul plot to take the throne

One night in the spring of 1156, in the Eldrannon capital of Alaterian, a group of elven and eladrin militia were woken with the most dire of news. The Eladrin Queen Linwë Ancalimë and her infant son Lúthien had been kidnapped! Apparently some sort of Necromancer had invaded the palace and killed everyone there, taking the Queen and her son and escaping the city. The band was mobilized along with the rest of the city to track them down and rescue them with haste. Wizards were dispatched to retrieve the Queen’s sister, Anaranë, from the port city of Eärlindë and to ensure her safety.

The band quickly mounted up and headed out the Southern gate, passing many fallen fae along the way. Out into the night they rode, their keen elven senses following the tracks of decay and rot, along with many of their kin. The further from the city they rode, the more the various bands branched out, blanketing the countryside. Additionally, many scouts had already left the city well ahead of them, so an occasional marker let them know that they seemed to be on the right track. For now the trail seemed to be paralleling the road west to the human kingdom of Helmon, but the crossroads near the Elven Wood was quickly approaching. Fearing an ambush at the crossroads, the group split up, sending the strikers ahead to deal with the situation, while the rest acted as bait.

Story Time
In which the group tricks several other groups into giving up their secrets

Arrangements are made for Attunement Crystals, the group decides on a name and begins a charter, and then tricks several other groups into revealing information about several legends through a story telling competition.

Heroes Unite
In which our intrepid band becomes one for the first time

The Bard and Dragonborn awaken and make their way to Dennon, but not before discovering that the Dragonborn has been disjoined for over 15 years. Once they arrive, they settle in at Mae’s. The Bard talks to his brother, the Dragonborn talks to his friend who was overjoyed to see him, and both eventually join the rest of the group. All meet at the Inn of Gatherers where tales are told and destiny decided.


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