Tag: Geography

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  • Earth

    The planet Earth and its Moon was the home to the [[Human]] race. Magic on earth was at best parlor tricks by the creative, but at most a myth of a time long since past. The Human race compensated for this with the Industrial Revolution, and subsequent …

  • Aerth

    The world of Aerth was the world of magic that existed before the [[Joining]]. The many magical races - [[Dragonborn]], [[Dwarf]], [[Eladrin]], [[Elf]], [[Gnome]], [[Halfling]], and [[Tiefling]] - to name most of the surviving races of this world. On …

  • Fallsreach

    The northernmost city in the kingdom of [[Helmon]], Fallsreach is so named for the great waterfall north of it. The city is one of the two Navy outposts of Helmon, patrolling the river against the [[Orc]] raiders from the west.

  • Dennon

    On the eastern bay of the great lake, the city of Dennon is one of the main trade centers of the kingdom of [[Helmon]]. It is in Dennon that horses from [[The Farm]] are trained and shipped out to the many kingdoms that rely on the beasts of burden or …

  • The Farm

    South of [[Fallsreach]] lies several miles of fertile land. It is here that great herds of horses run free. From these herds, denizen's of the farm capture and tame horses to be sent south along the river to [[Dennon]] to be trained.

  • Kegs Marsh

    North of [[Dennon]] in the kingdom of [[Helmon]] is a great freshwater swamp known as Keg's Marsh. Dangerous during the day due to a [[Lizardfolk]] population, the swamp is even more dangerous at night due to a high concentration of undead in the the area …

  • Urth

    The name given the world after the [[Joining]] of [[Aerth]] and [[Earth]].

  • Valley of the Unicorn

    Nestled in a mountain range south of the final battle of Queen Alsbethian, this beautiful valley was once said to be blessed with eternal spring, and its forest green even in the deepest of winter. Even the magical winter of the [[Time of the Dark| …

  • The Lost Island

    East of the continent of [[Gorja]], this small Island is a very mysterious and dangerous place. Its very rocky slopes lead up a steep incline to a lightly forested peak, where there are several glistening buildings luring sailors to their doom. On one …

  • Gorja

    A small continent, several hundred miles long, Gorja is separated from a larger landmass by the [[Sea of Uncertainty]]. So dangerous is the traversal of the Sea that none have attempted it in nearly one-hundred years. h3. Governments: * [[Eldrannon …

  • Sea of Uncertainty

    More of a strait than a sea, the Sea of Uncertainty separates the small continent of [[Gorja]] from the greater continent of [[Ehrmia]]. The Sea of Uncertainty gets its name from the extreme unpredictable state of the ocean and winds there. Because of …

  • Storm Surge

    One of the byproducts of the [[Joining]], Storm Surges are storms that were disjoined from reality. Sometimes fortold by a disjoining of someone on a ship, these storms can literally appear out of nowhere and over the course of minutes. Sailors on the sea …

  • Tiefling Emirates

    Controlling a large island nestled on the east coast of [[Gorja]], the [[Tiefling]] Emirates consist of 6 families, each dividing up controlling portions of the island. The most notable feature of the Emirate Island is [[The Skarr]] at its center. The …

  • Rik GrunRon

    The clan seat of the [[Dwarf|Dwarven]] house [[Nekaril]], Rik Grun'Ron was lost during the chaos of the [[Joining]]. Several clues were found in a burial chamber in [[Ironhold]] that point the way to the lost city, though even the waymarks may no longer …

  • The Skarr

    A miles wide jagged scar in the [[Tiefling Emirates]] that disjoins anyone who enters it, the Skarr is barren of all life. However, at the center of the Skarr (About 20 miles at the closest one can reach) lies an oasis of beautiful trees. What else may be …

  • Krunkloor

    West of the Kingdom of [[Helmon]], across the great lake, lies the [[Orc]] lands of Krunkloor. The hundreds of Orc tribes are united under one supreme leader, known as a Xe'Yan. Sub-leaders of Krunkloor are known as Khans. p>. Located on the continent …

  • The Beastlands

    South of the Kingdom of [[Helmon]] lies the Beastlands, a loose confederation of many of the new (and mostly evil) races created during the [[Joining]]. Creatures such as the goblin, kobold, bugbear, and a host of other beastmen make there home here, …

  • Republic of Io

    Nestled in a large valley on the northern part of the continent, the Republic of Io is home to the [[Dragonborn]]. Here they seek to rebuild the honor and glory that their race once had before the [[Joining]]. p>. Located on the continent of [[Gorja]]

  • Tree of Life

    A forest or jungle is seen as the pinnacle of nature. When the land is healthy, there is always some sort of woodland nearby. And such is the nature of the [[Feywild]] that these places inevitably become gateways to it. In order to protect this world from …

  • Eldrannon

    [[Elf|Elven]] kingdom east of [[Helmon]]. The [[Elven Wood]] makes up most of this kingdom. p>. Located on the continent of [[Gorja]]

  • Port Avyrn

    Port Avym is the trade hub of Glimmerdun, province of the [[Tiefling Emirates]] house Mnemnoc. From here all crystals and crops are shipped out to [[Eldrannon]] and the Beastlands to the west.