Locks, Stocks and 2 Smoking Wands
Formed by a group of powerful adventurers known as the Dungeon Masters, the Adventurer’s Guild (The AG) closely regulates the activities of explorers on the greater continent of Gorja. Due to the competitive nature of treasure seekers and explorers, the DM’s decided that the best way to manage them would be to form a organization similar to a merchants guild, but more in line with the fame and infamy that adventurers tend to attract.
To form a band of licensed adventurers, a group must be sponsored by an existing group, have their name and symbol approved by the guild council, and agree to charter, which includes the tithe of a half-share to the guild. The benefits of membership include access to guild shops, job boards, and the ability to adventure. Those who are caught adventuring without membership are captured (alive preferably) and dealt with by the guild council. Rogue guilds and teams that are able to defend themselves do exist, but are eventually dealt with by the Dungeon Masters.
The AG is structured in 3 tiers: Heroes, Paragons, and Exalted. Not much is known yet about the Paragon or Exalted tier, but members of the Heroic Tier include: